I have this code which draws the whole game world into a render target:
render.set_render_target(self.pp_game_world)
default_renderer()
draw_game_world()
render.enable_texture(0, self.pp_game_world, render.BUFFER_COLOR_BIT)
But how do i actually use the texture of this render target? I need to attach it to a quad i will be using to do post processing.