When you call render.enable_texture(0, self.pp_game_world, render.BUFFER_COLOR_BIT) it means that the color buffer of the render target will be available as texture 0 in the shader of whatever you render.draw() next.
I’m sorry, i didnt understand what i should do with that information. What does it mean that it will be the texture 0 in the shader? How do i access this texture in the shader?