I am used to programming games with Unity, where tiles have a size of 1 unit × 1 unit, independently of the resolution of the image they are using. With Defold tiles have a size of N units × N units, where N is the width and height in pixels of the image.
I personally prefer working in logical units (let’s call them meters), like in Unity. For instance, saying that an object accelerates at 9.81 m⁄s2 is IMHO much cleaner than saying that an object accelerates at 9.81 · whatever px⁄s2. As for a more practical reason, I don’t even have decent assets right now, which means the resolution of my images might change in the future!
From what I’ve found, Defold’s world units are still logical units, but they coincide with pixel units. I tried creating a custom render script, but had no luck. I didn’t find anything else in the documentation that could help.
So, how would I accomplish what I described with Defold? Any help would be greatly appreciated.