It’s up, including all the ideas I had to scrap to (not quite) make the deadline.
By the way, the best thing about the game ended up not being even used in the code whatsoever - I wrote a simple script to change the player’s name into a form more fitting of an unspeakable evil. You can find it here. Just add it to any project, require it and call it with M.elderize(string).
Normally the issue with these things is that you have to make sure that the result is pronounceable. In this case it’s a plus!