Hi all, I have a game with:
- A parallax GO, which consists in three layers
- A player GO
Within the parallax GO, each layer is set to 0, 1 and 2 Z positions. In order to make my player to be drawn on top of the parallax, I must set it at least in the 6th Z position…why is that? How does Z positions within game objects affect the real world Z position?
Why the player is not drawn above the parallax if I put it in the 3 Z position, why from the 6th?
Another weird thing is that, if I put the parallax layers with a negative Z position…they are not rendered, just a black background…why?
And another more strange thing, if I run the game within the parallax collection the objects are rendered in the correct order, but if I run it from the main collection they are completely disordered!
Thanks.