I have created a sample project to illustrate the issue I am seeing:
In this sample, I have:
- A ‘player’ that is moving constantly up and down
- An orthographic camera that is following the player smoothly
- Another object (a duck) is adjusting its position to match the camera movement.
Theoretically, this other object should look as it is not moving, but if you run the project you will see a movement on it, although I am adjusting its position to always match the position of the camera.
This is a sample project extracted from a bigger one, in which I am having some strange issues creating a parallax effect.
Does anyone know what am I doing wrong? Which adjustments should I do to give an effect that the other object is static?