I’m currently making an iOS extension. It’s possible to bundle for iOS and run it on the device, if I try to use Project > Target and Build to it, it will fail with this error:
The only thing in my ext.manifest file is the name of my extension.
I’m probably misunderstanding how the ext.manifest file works. I thought it was for defining the required frameworks for the target platform, but if it bundles fine, then what’s the issue?
This can not be used to build and launch new native extension code to device. The purpose is to build and launch with new game logic and assets to am already installed and running game engine.
Is there a way to enable hot reloading on this app without building to it first? Building fails even if there’s no change to extension code.
EDIT: Now that I think about it, this isn’t really important. You develop the extension in isolation with an example collection, and then add it as a dependency to other projects where you can build and hot reload at your leisure.