Is there a way to truly turn off anti-aliasing? I am working on a game that relies heavily on pixel art, and thus any type of blur on the sprites really make the game look ugly. Even with the display samples at 0, there is anti-aliasing happening.
I am developing and testing on a Mac, if that helps at all. Could I possibly flip a switch in a custom render script or something?
Try setting the graphics filter to neaerst in game.project
[graphics]
default_texture_min_filter = nearest
default_texture_mag_filter = nearest
default_texture_min_filter
Minifying filtering applies whenever the texel is smaller than the screen pixel.
default_texture_mag_filter
Magnifying filtering applies whenever the texel is larger than the screen pixel.
You can read about Texture Filtering and Sampling here
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Perfect. Thank you so much for the example and docs reference!
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