Hello there,
The large plane covering the frame carries an almost transparent image texture (a png) with just a faint mirror image. This texture gives me a bit of a headache, as the results vary with each build:
The last image is the desired one, in the penultimate one, the outside bits of the columns are missing.
In the outliner, I have tried every order known to man, I think, I didn’t miss one. It does not matter.
I attach a minimal project with just the important bits in. It uses rendercam and I haven’t altered any script file, just use an unlit material.
test.zip (3.6 MB)
If someone could help me and give me a hint what I might have done wrong - this would be grand!