I’m getting this error: ERROR:PHYSICS: Trigger overlap capacity reached, overlap will not be stored for enter/exit callbacks.
I noticed this topic about the same issue:
Is this resolved? I have a lot of gameobjects (between 10-500) that need to keep track of other gameobjects in their neighborhood. Currently doing this with triggers. Would be awesome to be able to increase the overlap capacity of triggers somehow.
Sorry for not getting back to you as promised. I’m looking into this one myself now. It seems to be fairly simply to expose this value. I’ll let you know when I know more.
It happens when you have a lot of objects colliding each frame. You can increase the number of collisions that will be handled by increasing the corresponding value in the physics section of game project.