Hi there! I’m on my way to do lighting in Defold, and maybe provide it as one plugin in the assets store. Problem is, I’m facing several issues, one being that the object that is a light source is represented by a quad with a lamp texture. I’m using a billboarding shader to make the lamp always face the camera. Problem is, it has no transparency where it should have.
Tho in the game, it has a regular transparency (note that this quad is never actually drawn in a real game, i only drew it so i could see the problem better)
Anything to solve the problem?