function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
msg.post(".", "release_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") then
print("Touch!")
msg.post("/Controller#GameProxy", "load")
end
end
Not working touch event (not even printing Touch!)
”If you have objects in your loaded collection that require input actions, you need to make sure that the game object that contains the collection proxy acquires input. When the game object receives input messages these are propagated to the components of that object, i.e. the collection proxies. The input actions are sent via the proxy into the loaded collection”