视频很不完整呀 完全是跳着的

视频中很显然是做好的,然后展示 我传入图片是这样的

I am not sure if I understand the problem clearly, but if the problem is that you cannot use the Defold logo as an animation, you need to change the tile size on the tilesource. Click on the tile source and set the tile size to 2048 on x and y, since that is the size of the image you are using. If you want to use a differnt image, share it so that I can help with setting the animation.

If I did not understand the question and my answer is not what you were looking for, please try to be more clear on the problem :slight_smile:

你可以分享一下你提到的视频链接吗?另外,你能具体说明一下哪里不明白,或者哪个步骤和你的情况不一样吗?

关于你提到的右侧显示的 ID,需要说明一下:这些 ID 并不是 Input Bindings 中设置的 “Key Triggers”,而只是用来区分不同动画的名称(你可以自由命名)。

这样做的目的是,在游戏中你可以通过调用对应名称的动画,来播放 tile 的不同动画。例如,视频里的兔子向不同方向行走时,就是通过调用对应名称的动画来实现的。

简单来说,你完全不需要把这些动画的名字改成 Input Bindings 里使用的按键名称。它们只是动画的标识名称,和实际绑定的按键没有直接关系。


Could you share the link to the video you are referring to? Also, could you explain specifically what you do not understand or which part is different from your situation?

Regarding the IDs shown on the right side: these are not the “Key Triggers” configured in the Input Bindings. They are simply names used to separate and identify the different animations (you can name them however you want).

The purpose of this is that you can play the different tile animations by calling the animation with the corresponding name. For example, in the video, the rabbit walking in different directions is achieved by playing the animation with the name assigned to that direction.

In short, it is absolutely not necessary to rename the animations using the same names as the keys used in the Input Bindings. The animation names are only identifiers and are not directly related to the input keys.