Tomb Girl

ahahah thanks man!

Hey Guys!!! New feature!!!

I have past the last two days (and nights :sleepy:) studying and learning how works collection proxy, gui and gui.animation. But now I have created my first game starting scene. :heart_eyes:

Isn’t so simple and not so complex too… but works and now i need to focus on dev new features to the core game…

So… please send me your suggestions.

5 Likes

okok!!! its time to new features!!!

1 - show points when hit at balls or kill enimies.
2 - use factories to respaw dino eggs
3 - put the dino to born from eggs.
4 - kill the dino.

the movements aren’t 100% sync yet. But I will fix this tomorrow. (I need take a nap now… :sleepy:)

See you tomorrow guys!!!

6 Likes

Today i kept my focus at improve some features and properties of project. Follow some of improvements:

  1. Resize all sprites and images and resave them on flattened png format. Before my apk file was in 80mb now it is over 65mb

  2. Improve the egg behavior, now has a idle movement and a more fine crashing…

  3. resize the dizzy-dino sprite to a more fine behavior and better look.

  4. add a start and end animation to shield power and made him hit balls too.

is only this for now. have a good night for all!

Actual game:

4 Likes

If you wish to compress the textures, you might want to look into texture profiles which may help you compress the textures for each platform.

2 Likes

well well.
Today I worked really hard. :smiley:

Refactoring some codes… and putting alot of FX sounds in whole game.

Today a have learned more details about defold collision object. that solved a problem at game. Thanks for all help.

And now finally it is possible release a test version. Here is the apk file… if you want to try it on your android phone.

I have tried put a html5 project into git hub like @britzl id. but i can’t did it works. Anyone knows what am i doing wrong?

here is the page… https://getjv.github.io/

Tomorrow i will focus in finish the menu, and game over scenes.

See you!!!

It seems like there’s a mismatch among the files pushed to GitHub pages. I suggest that you bundle a new HTML5 version and make sure that you replace all files before pushing them to GH pages.

hi @britzl,

1 - all files were deleted and commited.
2 - i Build a new release an publish again

the same error again.

at my local server works fine… any new idea?

You seem to be getting unexpected size. I used to manually edit the expected value in the archive file but I presume it’s happening due to line endings Linux vs windows.

Remember you can publish a html5 and then put the on itch.io!

2 Likes

And you are pushing all of the files to GH pages? Which files end up with modifications that you push to GH pages? It’s usually at least archive_files.json, game.darc0 and possibly one or two others.

yeah… all pages:
here is my repo.
if out these project in a local server. works… but in github isn’t working.

Hello!

More new features

Today i had finished the starting scene and the select hero scene.

and put alot of animations scenes and audio files too.

If you want to test the game on your android phone here is the apk file.

As @britzl suggest i had recreated my github page to host the game… but again i receive an error as result…

here is the informations about commit/push process:

Anyone has any idea to fix this? or knows another place to publish our games for test ?

Tomorrow i will work on the game over scene.

See you guys!!!

2 Likes

Yep, there you go:

“warning: LF will be replaced by CRLF in Tomb Girl/…”

This means that your line endings will change and the size of the file will not match the size in archive_files.json. I’m guessing that you have autocrlf set to true for git. This is what @Fuscy mentioned above. Disable automatic conversion of line endings, either globally or locally for your repo. You can read more about this here: https://help.github.com/articles/dealing-with-line-endings/#platform-windows

2 Likes

yeah!!! Thank you @britzl it is working now!!!

Here is the link to test the game:

hint: watch the startining until finish the loop first loop.

Arrows => Direction and shield or jump
Space bar to fire
https://getjv.github.io/Tomb%20Girl/

https://getjv.github.io/Tomb%20Girl/

4 Likes

Nice, Jhonatan! I must say there were stuff I didn’t really get. What do the dinosaurs do? Do they help me in any way? Does the egg hatch randomly? Furthermore, there was a slight delay between pressing the space button and the fireball actually shooting – that was slightly annoying. But keep it up, nice going! :slight_smile:

2 Likes
  1. If you touch dino you will lost 1 hp.
  2. The dino will eat the small balls.

the egg hatch when any ball hit him.

it is because i only create ball when the girl ends her cast movement (hands to up), but i will change the animation speed (fps)

Thank you for the feedback!

1 Like

Guys… about the GDC i have some questions…

  1. Only finished games will be considered?
  2. For sample TombGirl it is not complete but has some features… if i send it is there some chance to receive some points?
  3. All games submeted will receive a ranking score and a feedback, with suggestions?

Anyone here Does know these answers?

The competition rules and website should answer your questions. From the website:

  • While there are no clearly defined categories by which your submission will be judged, what we are looking for is a reasonably polished playable which should be fun and/or interesting for most users. Or in other words—we prefer seeing something very small that is awesome rather than a full game that is mediocre.

From the rules:

  • Each entry must use the Defold game engine and should have a minimum of two minutes play time or interactive experience in order to be accepted. You do not have to create a new game/interactive experience specifically for this competition. Entries may include games/interactive experiences you have already created provided that they meet the criteria set out in these terms.

I’m not sure if/how the jury will rank and score the submissions, but the rules mention that:

  • The winner(s) shall be the entry which in the opinion of the judging panel (including an independent member) is the most artistically and/or technically polished and well-executed game or other interactive experience created in the Defold engine.

@Axel will be able to answer your questions definitely, but from what I’ve seen so far I don’t see anything in your game that should prevent you from submitting. My recommendation is to polish the mechanics and game play and implement the full game loop instead of adding more features or a ton of levels.

3 Likes

Really thanks!!! Now i have a target to aim.

I will work hard to improve this point!!!

Thanks!!! :sob: