I’m a bad example, because I’m doing one game for way too long, but I could have gather all the materials into a book and it could be comparable to the Fellowship of the Ring when comparing amount of paper used I have wrote down systems, RPG stats, even equations, like for some kind of paper RPG, stories, characters, etc, etc.
But generally, yeah, the smaller game the less you need to plan about it. For jam games, I usually make one page of some notes with basic structure - and what I want to accomplish, then I go to implementation, because the time is limited and I start with this list and check out everything I wanted on the go, while actually making a lot of changes in the meantime.
For example, for the last game: Cyberpunk Stories I made such notes the first day of the jam - you can judge how many of this ended up in this short game
cyberpunkgame.txt (3.6 KB)
The number “2BR02B” is a direct reference to a very short sci-fi story by Kurt Vonnegut of the very same number in the title.