Hi,
I want to make an object spin, I tried this way
function update (self, dt)
local rot = go.get_rotation()
rot.z = rot.z + 1
go.set_rotation(rot)
end
But it makes my object scale up oddly
Everything I have seen before about rotation aims to set a deremined rotation with an angle but I need to define a relative rotation on every frame, I found nothing about the deeper behavior of the rotation system.