When is a good time to save the state of a game.
I’m not keen at saving on every action from the user.
I prefer that to do it on certain conditions like a milestone/checkpoints in the game.
I got some questions below, but would be great to get some advice on any recommendations and if there are any defold specific ones i should be aware of.
Detect when game is paused or screen not active (mobile)
Detect when game is being offloaded in memory
Implement a reliable timer that will save every X interval