that makes it fade to black. Looking around the forums I see mentions of being able to animate the tint property in the forum. However this doesn’t appear to apply to labels as the built in fragment program for fonts has no tint property.
I barely understand what is happening in the fragment shader, is there a reason it doesn’t have a tint attribute? Should I learn how to write a shader so that I can add one? Also, how come the animating the color attribute didn’t work?
You can make a new label shader too. Copy and paste the builtin one and update the associations, compare with the sprite material and fp to see how you can add a tint to everything which would modify alpha for everything all at once.
With a note to figure out why there are so many differences between @britzl’s tinted label shader and the built in one, before I try to add a tint myself. I’ll post back here if I ever figure that out.
We made significant changes to the fonts recently to fix issues we hade with outlines etc. If you’ve found a shader by me it might be old. Can you share a link?