Hi everyone! Sometime in game you can see stop motion by critical hit…
If I want to take stop motion or pausing game like that. What are way I can penalty stop all of game(animate, callback…)?
Result I want is something like Timescale in Unity Engine do. Thanks so much for your answer!
My recommendation is that you use one. It is a good practice to organise your game “scenes” around collection proxies. Start with a loader.collection and use that as the bootstrap/start collection.
The purpose of the loader is to load and unload collections through collection proxies. Then have a menu.collection, game.collection, gameove.collection and anything else that makes sense and add these as collection proxies to your loader.collection.
What I mean is that if there is a function or an api in go or msg that when called, it can perform the time change feature for the whole system. Because this time change feature is really used a lot when developing a game these days
For memory management you want to split your game into multiple collections loaded and unloaded using collection proxies. Yes, you can do it through a collection factory and the “load dynamically” option, but I question if that is better than loading and unloading using collection proxies.
But like I wrote above, please create a feature request on GitHub. There is no point in discussing it here. Just keep in mind that it will take some time before the feature request is considered for implementation (unless you do it yourself).