Tilesource unexpected behavior (SOLVED)

Hi,

I am trying to use a tilesource for animation because when I increase the tile seize, Defold cuts my sprite sheet…

Look at those screenshots, with 16x16 tiles my file is complete, with 64x64 tiles I can’t see the last line and column

Of course I tried to use the other proprieties like “extrude border”, "tile spacing"etc… but it changes nothing or reduce the file seize again

Maybe it is not a bug but I never met that in other game engines, and there is no documentation about that

Thank you for considering my request

Would you mind sharing the tilesheet so that I can try myself?

What you image dimenstions?

Here is the file

320x320 pixels (5 times 64 x 5 times 64)

You picture not 320x320, but 370x370. 74 x 74 per tile resolve problem

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So wierd :hushed:

Ok there was a problem when I exported my file

Thank you for responding, that was a trivial question but I couldn’t find the solution by myself!

Have a super great day!

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