Hi there! I try to recreate my old flash game Pursuit of Hat and I want it look similar to origin game with hand-drawn organic shapes instead of tiles. Is there any ways to get png image of tilemap wich I could use as a template for drawing in another graphic editor? Thank you!
I’m not 100% sure I understand what you want to do. Could you please provide some more information?
In flash I used to draw terrain on top of sprites that represents collision objects directly in editor. But how I could draw image (in photoshop for example) of terrain that fits perfectly to tilemap that represents collision shape? And I thought about image of tilemap that will serve me as guide in order to reach that goal.
I think this is what you are looking for:
You can define collision shapes for every tile by using Collision layer. You can draw this layer(png) by using photoshop or whatever you want to use.
And there is a great tutorial:
Thank you for reply, but this is not exactly what I looking for. My fault “fits perfectly to tilemap” is not the case. I want it looks more organic like on video. How I see process of making levels. I create all collision and game objects and than test it. If it past the tests I draw from scratch all environments. I do not imagine how to redraw all terrain every time I want to fix something.
Thank you looks like what I looking for.