edit: I’m currently using ‘Tiled’ to create and export my tilemaps (both as collections and lua files).
In my “dungeon building” prototype, the player can build their dungeon by adding “rooms” and the dungeon grows vertically. Everything is made with tilemaps for now, but not like a super-advanced tile-based dungeon, far from that…
Not sure about how I should proceed, maybe I’m missing some basics
As you can see, the last “room” always ends with a wall at the bottom (which closes the dungeon), and this wall is replaced by an “entrance” when a new “last room” is created.
If I want not to have to update my tiles one by one, I should have templates (or something) that I would insert into my main tilemap… right?
How to create these “pieces of dungeon” templates that I can “insert” into my tilemap to upgrade the dungeon?
1/ Separate tilemaps? (1 block template = 1 tilemap)
2/ One big tilemap including layers (1 block template = 1 layer) with a custom property each like… “type”? (that would let me “identify” and insert them into my tilemap grid)
How would you proceed to create and use templates? Is this even the right approach?