Yeah that was my concern… I may have some characters that will be big enough to be displayed behind AND in front of the “top pieces” mentioned above, but I can still change my mind.
If it appears to create a huge constraint (for a small benefit), I’ll give up the idea.
I suppose it doesn’t mean that I won’t be able to create “infinite” tilemaps? (even if the bounds are pre-allocated, I can dynamically increase the tilemap “inside the bounds”?)
I created a topic to shortly describe my use case, do you think you could take a quick look at it?
For now, my problem is more about how to create “sub-tilemap” (??) templates? (not even sure of what I’m talking about)
Anyway thanks of your answer, I’ll take a deeper look at everything available here and there about dungeon generation.