As a response to this Reddit post:
https://www.reddit.com/r/defold/comments/1dqcl45/can_you_move_tiles_in_the_map_editor/
I created an issue on github regarding adding possibility to “move” tiles in tilemap (or cut, delete tile(s)):
Here’s the informative part of the response for other forum visitors (or future me ):
Currently, the Tilemap editor in Defold is still lacking a lot of useful features, BUT recently the team started updating it a lot, for example there is now option to rotate tiles or select multiple tiles in pallete and use all of them like a brush:
Added ability to rotate and flip the brush when painting in tilemap.
Now it’s possible to flip and to rotate the brush when editing tile map using the following hotkeys:
-
X
- flip the brush horizontally -
Y
- flip the brush vertically -
Z
- rotate the brush 90° clockwise
“Added the ability to select a tile region in the palette map as a brush
Now it is possible to select a few tiles in the palette as a brush.”
Although, if you are looking for some more features regarding tilemaps, you can use:
- Tiled - direct export to Defold tilemaps: Defold — Tiled 1.11.0 documentation (or check out the video tutorial by OURABIG: https://www.youtube.com/watch?v=XvSfdu7bcF8 )
- Tilesetter - direct export to Defold: Exporting — Tilesetter documentation
- Sprite Fusion - online tool, really nice, with export to Defold: Sprite Fusion
- LDtk - doesn’t have direct export (yet?), but LDTk files and Defold Tilemaps are both text files with specific rules describing tilemaps and I believe it is possible to make a parser / an importer pretty easily (maybe someone in community will do it some day): APIs – LDtk