Tilemap, custom tiles and pathfinding

Yes, like that, but you would do it through loops. You can setup the tables similar to this, and then put whatever data you want in the cells.

local tiles = {}
local width = 10
local height = 10
for x=1, width do
	tiles[x] = {}
	for y=1, height do
		tiles[x][y] = {value = math.random()}
	end
end
pprint(tiles)
print(tiles[2][4].value)
print(tiles[10][10].value)

You could code a custom level editor for your game’s unique data too. This editor would run in engine and be able to save / load to a directory you specify. Think of like an editor other strategy games might have.

Or use something like Tiled and then export .lua files with it. I believe it allows you to specify extra data to cells which you can then import through lua. Here’s an old example which may help Big List of Defold Pro Tips!

A custom editor may be the way to go though. It’s not as hard as it may sound!