My 2d strategy game is tilemap based (think Civilization) What I would like is to have different tiles each with its own functionality and attributes that I can edit from the editor. For example, some tiles could be different types of buildings. Is it possible to add this kind of logic to the built-in tilemaps?
My second question is there is this pathfinding library called Jumper Can I implement it with the built-in tilemaps in Defold? I reckon all I need is a table of walkable tiles values. Or maybe there is another pathfinding solution you could recommend?