Hi!
I’m wondering a bit about how the tilemap collision normals is designed to work.
When walking on a flat surface, the normal seems to be the same all the way (pointing upwards).
But, when walking on a 45 degree slope, at the edges, I seem to get normals that are pointing in various directions, making the movement erratic.
Is this as intended? If so, how do I prevent this behavior?
Here is my collision shape (simply using the .png itself) for the two affected tile types (slope 45, and solid ground)
And, here is the result: