So, from the first screenshot it doesn’t look like you’ve configured the collision group and mask properly. The kare game object has both group and mask set to default. And what about the game object containing the tilemap ? Have you added a collision object with the tilemap as shape and configured it’s group and mask?
Did you set the group both of the tilemap and the other object?
Try setting the mask and group of the kare.go object’s collider to ‘go’ - unless both the tilemap and the other object have the mask of each other’s group, no collision will happen.
As Lukas said, you need to have the group name of one as the mask of the other and vice versa. I wrote some more about fixing collision object issues here: Collecting objects (SOLVED)