Another question in regards to the .collection export. How would you practically use the exported collection in Defold?
My method feels a bit clunky: Create the collection with a collection factory, then, to get collisions, create a game object with a matching collision object inside. Is this the best way of doing it?
The fix in 1.2.169 doesn’t seem to work for me. I made a tiny repro project, including the Tiled source files, which might help figure it out: RotatedTiles.zip (29.1 KB)
Looks like I jumped the gun on this one in all the excitement!
Coming to actually implement rotated tiles, it’ turns out that flipped tiles work (180 degrees), but rotated tiles (90 degrees) do not. The reason the above example appeared to work was because I only used corner tiles. This is how it looks with edge tiles: