Sweet! Does " Fixed : The tilemap does not flip tiles when created" refer to this post? Tiled map editor export to Defold (SOLVED)
yes
Blimey, that was quick! Super useful fix.
Edit: Excitedly downloaded the beta and tested this, but the issue is still there for me. Is there a flag or something else needed for it to work?
Nice.
No. The change is that the engine now actually reads the “flip” data. This should make it behave the same as the editor. @britzl knows more
There is now a new beta build up (b08d710ae9ee041c532902cf49796810c09e86af) with the correct changes. Please try it again @d954mas / @totebo.
I can confirm it works. Beautiful! I consider this a major feature, it’s going to cut my tilemap textures in half.
Not originally mentioned in the beta release notes is this fix:
-
3712
- Fixed: Box2D crashes when setting a rotation with NaN (DEF-3177)
I’m getting this error with the GameKit native extension by animonger:
/gamekit/src/GameCenterDelegate.mm
Line 433: cannot initialize a member subobject of type 'dmScript::LuaBufferOwnership' with an rvalue of type 'bool'
dmScript::LuaHBuffer luabuffer = { buffer, true };
This works properly with the stable version of Defold. Any pointer? I have 0 experience with native extensions
Yeah, we added a new exciting feature to the beta, and it accidentally broke the api.
We should have a fix soon, after the CI has finished.
I also notice this issue when exporting, in my case it’s the Screenshot extension:
/screenshot/src/screenshot.cpp
Line 151: cannot initialize a member subobject of type 'dmScript::LuaBufferOwnership' with an rvalue of type 'bool'
dmScript::LuaHBuffer luabuffer = { buffer, true };
Looks like these beta builds were a really good idea!
I like new exciting features
A new beta build has (finally) been uploaded.
Please try it out and let us know if any problems arise!
This works now, thanks!
With the latest beta, I’ve been experiencing a random issue.
Every now and then I cannot pull from github with the synchronize option in the menu. As soon as I click the Pull button, the dialog disappears and nothing happens.
Restarting Defold solves the issue, but unfortunately I cannot reproduce it consistently. It just happens sometimes.
We haven’t changed anything in the editor regarding the git client as far as I know.
You’re sure you haven’t seen it before in earlier versions?
What does the editor logs say?
It started with 1.2.169. But very very random. I was a bit reluctant to post here for this reason.
Nothing in the editor logs.