"The module '/socket.lua' can't be found" during bundle (SOLVED)

Hey guys,

So I’m getting a strange error when trying to bundle.

The funny thing is that the game runs fine when I just run it from the editor with F5, it is only when bundling that this issue appears.

Also here are my dependencies:

Any thoughts? :slight_smile:

What does the require look like in main.lua?

Like this:

__lua_lib_luasocket_Socket = _G.require("socket")

So it turns out it’s a code-generation issue on my part, this should have probably looked like “socket.socket” right?

Anyway, creating an empty “socket.lua” in the project root solves it for me. It’s a Haxe problem so I’ll mark this thread for deletion, sorry!

2 Likes

No need to delete! Just mark as solved. :slight_smile: