The gui texture is not visible in the editor, but it is visible when the game is running

Hi all. Why i can’t see textures from my gui elements in editor? But I see it if i change Blend mode for beckground texture to “Screen”.
In my collection I have 3 gui elements:

  • MainScene.gui (Background texture, Effects, Window and etc)
  • MainTopGui.gui (Coin texture, Podl (It’s invisible), ButtonPlus)
  • CustomButtonGui.gui (Button (It’s invisible), ButtonText)

Maybe I did something wrong?



It looks like the red background texture is rendering on top of the other stuff in the editor. When you switch the blend mode to “Screen” then you can see through it to the other nodes underneath. You should also be able to see the other nodes if you reduce it’s alpha. It’s strange that it’s different when the game runs though.

I’m not sure how you have your layers set up, but I would put your background texture on a lower layer than the other elements.

It’s also theoretically possible that the editor doesn’t display things correctly with multiple GUI components. If you can reproduce it with a minimal project then I’d make a bug report.

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