The engine itself completes the script by calling final() (SOLVED)

The engine itself completes the script by calling final()

Could this happen if there is insufficient RAM?

defold 1.7.0

script loaded with proxy

Detecting insufficient ram isn’t part of the behavior, and it’s likely you’ll just run out of memory in that case.

If final is called on the game object, it suggests that the game object is being deleted.
It is part of the shutdown process.
Are you sure you are not calling e.g. sys.exit() somewhere? (it’s been known to happen)

I tried hot reloading, but unfortunately my application can’t handle it

problem solved, project backup save me ))