I use kinematics collision in 3D for the door and when the door turns the collision shifts
go.animate(".", "euler.y", go.PLAYBACK_ONCE_FORWARD,
60, go.EASING_LINEAR, 1,5)
I use kinematics collision in 3D for the door and when the door turns the collision shifts
go.animate(".", "euler.y", go.PLAYBACK_ONCE_FORWARD,
60, go.EASING_LINEAR, 1,5)
i set origin to 0 and put all in go in another go and change it origin
thanks to @megalanthus for help