Is there plans for reducing drawcalls by redirecting texture coordinates? For example:
- If tilesources textures in same atlas
- if bitmap fonts textures in same atlas
- Mesh textures in same atlas
Here is batching rules:
- Belongs to the same collection proxy
- Is of the same component type (sprite, particle fx, tilemap etc)
- Uses the same texture (atlas or tile source)
- Has the same material
- Has the same shader constants (such as tint)