Textures are blurred

Hello there,

I have a problem regarding sharpness of my images and fonts. Have a look at the screenshot (open it in full size).

I’ve tried setting different adjust modes,

default_texture_min_filter
default_texture_mag_filter

to nearest or linear.

The font is antialiased. But I think it can be a little more crisp.
Virtual resolution of the game is 360 x 640px
I’m testing on device with 720 x 1280px

Could this be the source of the problem?

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I would think so yes, since you are stretching the texture to fit the screen.
To test the theory, just set the resolution of the game to 720x1280 to compare with the previous screenshot. Ofc, it can also be the texture size of that cheese for instance, or the size of the font.

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I changed the resolution and it worked, altought it looks now like this :smiley:

Do you have any idea, what would be a good resolution target? That it will be sharp on 95% of devices but it won’t be too large in size?

Because now I will have to redraw some textures, as I’m developer and designer in one person.

Thanks!