TexturePacker support and polygon sprites (DEF-3055)

Would be great to have TexturePacker atlases support with polygon sprites.

Polygon sprites is great solution for better texture compression in big games where too much content (for example farm or citybuilders)

20 Likes

Could you post a sample texture packer json file for us to have a look at? Yes, I could produce one myself but trying to save every minute I can. :wink:

6 Likes

it’s fully customizable tool - user can create own format https://www.codeandweb.com/texturepacker/documentation
(I already asked TexturePacker developers why they have no polygonal algorithm in docs)

compared with unity default polygonal sprites : https://www.codeandweb.com/texturepacker/tutorials/using-spritesheets-with-unity

Example of unity export with polygonal sprites:

turrel1age4Packed.zip (143.7 KB)

4 Likes

Bump :slight_smile:

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Any updates?
It’s critical for us since we use really(!!!) large animated sprites. Please.

1 Like

Yes, we’re working on it, but not full-time.

1 Like

britzl

Great! But even basic crop/keepcenter algorithm would make an insane change. =)
Thanks!

4 Likes

Bump :slight_smile:

We are currently working on a texture manipulation API. This is not the same thing as requested in this thread, but it is related and will probably allow us to tackle this one next.

2 Likes