Is there a difference in efficiency displaying a textured GUI node versus a Go Sprite?
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It should be very similar. Try here: https://britzl.github.io/Bunnymark/
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I was just testing and bumped into this limit:
The game object instance could not be created since the buffer is full (1024).
I noticed the Bunnymark example has many more sprites that that. Is that because they’re divided into separate collections? If so, are all the limits based on individual collections, rather than the game as a whole?
This is a configurable value: https://defold.com/manuals/project-settings/#max-instances
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I KNEW I’d seen it somewhere! Was looking for “game object” until I turned blind. I can see again!
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