Pawel
June 22, 2021, 6:04am
21
Ok, when launching application in RenderDoc it is… visible. But the same application executed in Windows has the problem. I am confused
I’m not yet familiar with RenderDoc to figure anything out, but here’s the captured frame:
Captured_1.zip (5.8 MB)
(I need to optimise usage of layers here )
If there is anything I can do in RD or so, please let me know
Pawel
June 23, 2021, 6:27am
22
For now, the only workaround I could think of is removing problematic atlases.
When I am using only one atlas in gui, everything works fine.
Pawel
June 24, 2021, 9:28am
23
Guys, today I noticed this is also happening with sprites… I know I should pack as much as I can in one atlas, but this is not convenient sometimes and is not helping with batch calls regardless, so I think it should work in both runtime and editor build on Windows.
I submitted the issue:
https://github.com/defold/defold/issues/5899
1 Like
britzl
June 24, 2021, 9:39am
24
Pawel:
Guys, today I noticed this is also happening with sprites… I know I should pack as much as I can in one atlas, but this is not convenient sometimes and is not helping with batch calls regardless, so I think it should work in both runtime and editor build on Windows.
Thank you. We will look into this.
1 Like
Pawel
June 24, 2021, 1:08pm
25
Thank you so much!
This is additionally really, really weird:
The sprite (that I noticed is not displayed) is now showing up after I change screen to some other gui!
1 Like
AGulev
July 25, 2021, 9:02am
26
Could you pls turn-on this checkbox and show what “INFO:GRAPHICS” logs you have on the machine where you are able to reproduce the issue.
1 Like
AGulev
July 25, 2021, 12:52pm
27
1 Like