Texture of GUI node invisible in runtime/build, but visible in editor

Ok, when launching application in RenderDoc it is… visible. But the same application executed in Windows has the problem. I am confused :confused:

I’m not yet familiar with RenderDoc to figure anything out, but here’s the captured frame:

Captured_1.zip (5.8 MB)
(I need to optimise usage of layers here :sweat_smile:)

If there is anything I can do in RD or so, please let me know :wink:

For now, the only workaround I could think of is removing problematic atlases.

When I am using only one atlas in gui, everything works fine.

Guys, today I noticed this is also happening with sprites… I know I should pack as much as I can in one atlas, but this is not convenient sometimes and is not helping with batch calls regardless, so I think it should work in both runtime and editor build on Windows.

I submitted the issue:

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Thank you. We will look into this.

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Thank you so much!

This is additionally really, really weird:
The sprite (that I noticed is not displayed) is now showing up after I change screen to some other gui!

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Could you pls turn-on this checkbox and show what “INFO:GRAPHICS” logs you have on the machine where you are able to reproduce the issue.

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Pls check this recommendation as well Engine building error?(SOLVED!) - #29 by AGulev

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