Worked on my pc. Windows:)
maybe something with your pc.
Reboot?
Also try to clear build folder and rebuild.
Is that happened when you do bundle or html build?
Oh my I am on WIndows 10 64bit
Bundled zip is not working on my laptop either:
GUI_repro.zip (2.4 MB)
I will try reboot and clear now.
bundle also worked
Restart and clearing didn’t help in both my project and repro
What if you build for HTML5?
It’s a driver issue or something similar. Which version of Defold are you using?
1.2.183
Editor: db55f3faa6347a66d60715dddd9663687d54ceed
Engine: f77b7f655a0ba68462f6c33604bed7000018735f
When did it stop working?
What if you use a sprite instead of a gui box node? Same thing?
Hmm, can’t say exactly, I noticed it this month, tried to figure out what’s going on on my own for a long before I created the post.
Sprites have no such problem with those atlases.
Could you open up a bundled win32 binary in renderdoc and step through the draw calls? It’s might be a bit tricky to find the exact sprite that’s broken but if you start by getting it up and running in RD we can take it from there
I will try to do this tomorrow
Ok, when launching application in RenderDoc it is… visible. But the same application executed in Windows has the problem. I am confused
I’m not yet familiar with RenderDoc to figure anything out, but here’s the captured frame:
Captured_1.zip (5.8 MB)
(I need to optimise usage of layers here )
If there is anything I can do in RD or so, please let me know
For now, the only workaround I could think of is removing problematic atlases.
When I am using only one atlas in gui, everything works fine.
Guys, today I noticed this is also happening with sprites… I know I should pack as much as I can in one atlas, but this is not convenient sometimes and is not helping with batch calls regardless, so I think it should work in both runtime and editor build on Windows.
I submitted the issue:
Thank you. We will look into this.
Thank you so much!
This is additionally really, really weird:
The sprite (that I noticed is not displayed) is now showing up after I change screen to some other gui!
Could you pls turn-on this checkbox and show what “INFO:GRAPHICS” logs you have on the machine where you are able to reproduce the issue.