Sticky Iron 101
Alright, so the community is growing – everyday. You guys and gals create amazing and crazy games, you help improve the engine, and everyday go out of your way to give support to basically everyone who needs it. And with a constantly growing user base, we just feel like we need to give the users the community they deserve.
So—we’ve been working on Sticky Iron under the grid (apart from sanity-checking ourselves with a handful of you guys along the way) for a while, and now it’s time to let all of you know what’s gonna happen! But of course – it wouldn’t be any fun if we gave all of it away at once, so in the spirit of the forums, here is—Sticky Iron: Teaser Friday #1.
So, what's next?
Well, we keep at it. We will set up some form of release cycle process where we launch discrete parts independently of each other, starting mid-late Q1. What would be a great benefit to do at this stage is to do more user testing—so if you're curious about what the hell this project is, and would like to participate; please send me a PM, and I'll tell you more
Oh, and don't hesitate to ask questions or whatnot in this thread – just because it's a teaser thread doesn't mean that I'm not gonna reveal stuff.