Hello!
New user here and completely new to Defold but pretty pumped to be here. I have only recently come across Defold when looking for OpenSource game engines. Experienced in Unreal and Unity professionally but now diving into alternatives for my personal projects.
Since coming across Lua, I realized it is a perfect language for the project I want to build - so you can imagine how excited I was finding out about Defold which works in Lua by default
Now - My question before I keep rambling… One of the great tools I found when debugging Lua code in other game engine (as extensions) was a visible table-like debugger so I can see what the content of variables were, including local and globals, at specific breakpoints without having to print them.
I don’t seem to find any similar functionality in Defold. Is that right or am I missing something?
The closest thing I came across was this VSCode Extension which seems to have something like that - in the left side of the image
I’d rather work directly in the Defold engine, however if no option exists I could explore using VSCode too as there are parts of my project which will run isolated from the engine (server code) anyway.