Atlas Feature can improve the time in the development, if Defold engine allow to choose a folder too, because, in Defold 2.0, I must select sprite by sprite, but this way it is a rework, because first I must make/buy the sprites/imagens, then organize in a folders, and then select all I want from the Atlas list screen, and the list can be huge, so waste of time if you have a lot of assets. But if the Atlas list screen I could select my folder called e.x. Environment and just click in OK, is lot of fast, and Donāt Repeat Yourself.
Hmm, you can always select a bunch of sprites in Select Images window - just filter by the name of your folder and select images holding Shift for a list or Ctrl for a specific image. (If you filter by the main folder name, all the child catalogs will be displayed too, so you can choose them as well)
Iām not certain about the specific suggestions on offer here, but for sure I am also spending time setting up atlases.
In my use case, I (currently) have about 50 enemies. In my isometric game, each character has a set of animations (e.g. āidleā, āwalkingā, āattackingā, ādyingā, etc). Multiply that by 4 to handle the directions (SW, SE, NW, NE), and all of a sudden itās a big job to set up the animations.
The fastest way Iāve found is opening an old similarly structured atlas in a text editor and doing some search & replace to edit in new filenames. That only works where thereās the same number of frames, which of course is rareā¦
I donāt know what the solution is, just saying it can be a pain point.
Ok, I get it, then I think that creating an atlas out of the catalogs structure could be convenient - so that could be a feature Anyway, you can still create tilemaps which would be more convenient to create many animations after just one upload from the disk
I definitely think we need to look into the atlas editing.
Your use cases are a good example, but also weāll (hopefully) soon will be able to work on our multitexturing feature again, which also poses this workflow question.
Itās still in our roadmap
It have also been requested before