Struggling with kinematic physics ghosting collisions and jittering

Not sure whats good for pixel platformer collisions that supports slopes, consistent and not janky…

I’m new so I’ve been following this tutorial and used tilemap collisions:

EDIT:
Nevermind. Best solution I found was utilizing raycasting instead of basic shape colliders. I followed and tried transfering this Unity tutorial series into Defold since Unity is pretty similiar to Defold in a way.