Hello everyone,
I recently started to delve into Defold, and I am trying to learn the engine a bit.
Recently, I tried to import a spritesheet to implement a pixel art character with a basic Idle animation. Here is what it looks like :
So I import the sprite sheet in the engine, make an animation from a tilesource, slap it on my player. This is where I start getting confused. It appeared blurry, but I knew it was because graphics settings were set on “Linear”, so I put it to “Nearest”. Now the sprite is fine, but when I start playing around with the size of the window, it, well, looks not very good :
I have the render method set on Fixed_fit_projection with near = -1 and far = 1, and the sprite is 80x80 pixels in size. What is the problem here ? the sprite’s size ? the render method ? The camera’s distance from the sprite ? How can I make it look correct ?
Thank you in advance for your answers !