I haven’t seen this happen either. It means that the table containing the string names of each profile scope is full.
It shouldn’t affect the rest of the game (the log should probably ony log once)
It is the left-most of the three tables of profiling data. A profile scope is a grouping of profiling data. “Script scope” shows the time spent in scripts, “Sound scope” the time spent in sound components etc
A scope is the range where a variable is valid. Just like in a function, local variables are valid until either the end of the function, or the end of the… scope.
E.g. in C++, a scope is within the curly braces “{” “}”:
{
int a = 17;
}
a = 9; // invalid, since the variable isn't defined in this scope
And a “profile scope”, means we profile (time and record info) about that scope, for later display in the “profiler”.
It has only happened to you in the past so not much helpful info on what could be the cause. Is it reproducible currently? If so please send a snapshot of that to Defold devs.
Absolutely NOT reproducible. The profiler was not on screen. Unique clue: I left the game running for a very long time, let say some hours. I don’t have any other information to add…