Hi, I have a strange rendering behavior in my project.
Project 1280*800, based on Critique Gaming Boilerplate
I have navigation buttons as GUI,
at first I set texture and flipbook(image) in INIT function of a GUI_SCRIPT and afterwards I change both(texture and flipbook) by one button in ON_MESSAGE function.
All buttons work always (functional) properly. But…
Most, after start I see only buttons initialized in INIT function, but not the button with texture changed in ON_MESSAGE,
sometime it is vice versa: I see only button with in ON_MESAGE changed texture, but no other buttons.
If I downsize window from native 1280*800 to 905x565 pixel, all elements become abrupt displayed properly and I see all buttons as they should be. One pixel more: 906x566 and scene is again corrupt.
I have thought, I make something wrong and I have made new project from the “Desktop game” template, built --> black screen instead of white background + defold logo,
If I resize the game window from 1280x720 to 905x509 pixel all elements are displayed properly.
I have found no errors in log file as well.
Do you have any Idea how to fix this behavior?
Dell OptiPlex 3040 :
Processor: Intel® Core™ i5-6500 CPU @ 3.20GHz
Grafics: Intel® HD Graphics 530
OpenGL* Version: 4.6
OpenCL* Version: 2.1
Vulkan* Version: 1.1.120