Strange artifacts when using tile maps

hey I was wondering if anyone can tell me why im getting these strange artifacts when im using tilemaps

Extrude the borders of your tilesource.

You only need 1 if you know you are not going to be doing any scaling of the tiles. 2 if you do wish to scale the tiles due to mipmap scaling.

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There’s an explanation to what happens in the note-box here: http://www.defold.com/manuals/2dgraphics/#_creating_a_tile_source

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Thank You very much I was just so confused on why this was happening so ill read why Thanks @Pkeod and @sicher

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