Here’s is my problem: I have a tilemap for a top down zelda like thingy, with open doors.
The tiles in question contain both the floor and the actual door.
The player should pass on top of the floor part and under the door. In love2d I would normally set a stencil with a rectangle mask for the top part so that the player is not drawn.
What’s the best way to approach this in Defold? Stencils from what I can see are only available in gui.