Not urgently needed, but would be nice to have. For releasing games on Steam to support achievements. Not whole SDK is necessary to support.
If Defold team does not already have access to the SDK you can either contact a Valve rep or pay the $100 Greenlight fee which should enable ability to download SDK.
It is possible with a server inbetween, but you would still need to authenticate the local Steam user, which requires some implementation with Steamworks for the client. Usually server achievements are for online games where you want them to be unlocked securely as other types of achievements can be unlocked any time by client.
Is there any idea on when this will be implemented? Currently looking for an engine for a project and Defold fits all my criteria and needs except Steamworks support.
You can still sell games on Steam without implementing Steamworks, and then add the features later once they are made available in Defold engine. I would guess if they don’t implement this officially before extension system is released any one of us could implement it.
Any news about supports steamworks?
We have landscape version of Bring me Cakes game, and we think about release on Steam. It would be great experience for us.
As I know @Dragosha interested too.
It’s alredy posible to do using NE, but it’s a lot of work, maybe somebody already have some progress in this direction?
Yeah, that’s no where near finished. The Steamworks SDK is fairly extensive and I think it’s better to have a proper usecase such as yours and port the parts that are needed and leave the rest for later.