Hi,
For my space 4X game, I though of putting a starry background.
Last time, with Godot, I used the particle generator for that. Worked (not everything hit you in the groin in Godot).
But I wonder if it wouldn’t be better, like less ressource intensive, to use a simple tile map.
I’m looking for advices : For a background made of black paint with a lot of shiny and blinking white dots, is it better to use the defold’s particle system (wich I still have do discover) or to create a tile map ?
Nota : There is a lot of PNG images already used in this game (Atlases can be big). It’s turn by turn, meaning the framerate is not really important. That’s why I though first of using the particles system.
Edit : Spelling.